Using VR in gaming
(Book)

Book Cover
Average Rating
Published
New York : Cavendish Square, 2020.
ISBN
9781502645678, 150264567X, 9781502645661, 1502645661
Status

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LocationCall NumberStatus
Richton Park Public Library District - StacksYA 006.8 SMAOn Shelf

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More Details

Published
New York : Cavendish Square, 2020.
Format
Book
Physical Desc
80 pages : color illustrations ; 24 cm.
Language
English
ISBN
9781502645678, 150264567X, 9781502645661, 1502645661

Notes

Bibliography
Includes bibliographical references and index.
Description
"A book for high school students about virtual reality as it relates to gaming"--,Provided by publisher.
Target Audience
Grades: 7 to 12.

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Citations

APA Citation, 7th Edition (style guide)

Small, C. (2020). Using VR in gaming (First edition.). Cavendish Square.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Small, Cathleen. 2020. Using VR in Gaming. Cavendish Square.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Small, Cathleen. Using VR in Gaming Cavendish Square, 2020.

MLA Citation, 9th Edition (style guide)

Small, Cathleen. Using VR in Gaming First edition., Cavendish Square, 2020.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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